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Fear Underground. Game Interface UX/UI Design

Scope of work:

Logo design:
Created a distinctive and memorable logo that reflects the game’s theme, mood, and core idea.

UX/UI design:
Designed the full user experience and interface — from gameplay HUD to menus and inventory. Focused on clean, immersive navigation and contextual controls.

Design approach:
Minimalist, immersive UI with no distractions.
Context-driven elements that appear only when relevant.
Horizontal interface structure echoing the game’s side-scrolling "tunnel" mechanics.

Fear Underground. Official trailer. With old logo and old interface (before my design)

Start Screen UI with the new Logo

Start Screen UI with the new Logo

Description screen UI

Description screen UI

Loading Screen UI

Loading Screen UI

Action Gameplay UI

Action Gameplay UI

Inventory UI

Inventory UI

ESC Menu UI

ESC Menu UI

Settings. Game Section UI

Settings. Game Section UI

Settings. Controls Section UI

Settings. Controls Section UI

Settings. Graphics Section UI

Settings. Graphics Section UI

Settings. Sound Section UI

Settings. Sound Section UI

Dialog Screen UI

Dialog Screen UI

Cutscene Subtitles UI

Cutscene Subtitles UI

Death Screen UI

Death Screen UI

Authors Screen UI

Authors Screen UI