Scope of work:
Logo design:
Created a distinctive and memorable logo that reflects the game’s theme, mood, and core idea.
UX/UI design:
Designed the full user experience and interface — from gameplay HUD to menus and inventory. Focused on clean, immersive navigation and contextual controls.
Design approach:
Minimalist, immersive UI with no distractions.
Context-driven elements that appear only when relevant.
Horizontal interface structure echoing the game’s side-scrolling "tunnel" mechanics.
Fear Underground. Official trailer. With old logo and old interface (before my design)