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Project L.3.3.T. HUD / Battle UI Design for Extraction FPS Game.

As Lead UX/UI Designer at Holmgard Games, I was responsible for building the interface UX/UI design of Project L.3.3.T. — a hardcore first-person PvEvP tactical extraction shooter for PC (Unreal Engine 5)

• Create Interface Style from the ground up
• Designed and implemented the entire UX/UI system, including HUD, menus, and inventory
• Led interface development, integration, and QA support in close collaboration with engineers
• Shared UX/UI expertise across the team and mentored junior UX/UI and Graphic designers
• Ensured the visual and interactive design aligned with the game’s tone, mechanics, and pacing

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Dive into L.3.3.T.,
Step into the shoes of an elite L.3.3.T. agency mercenary and engage in high-stakes battles against NPCs and rival players for precious loot in an alien-tech-altered world. Risk all your gear to collect, secure, and extract Artifacts in this hostile, Anomalies-filled environment, and be prepared to lose it all if you die during the expedition.

Project L33T Gameplay (PC UHD) [4K60FPS]

HUD Layout

HUD Layout

Qwick Weapon Customization (in Battle)

Qwick Weapon Customization (in Battle)

Holding Your Breath

Holding Your Breath

Social Hub Icons

Social Hub Icons

Safe Unlock UI

Safe Unlock UI

Extraction Timer

Extraction Timer

Death Screen

Death Screen